King and hustle

King and hustle

Palace Statuses

The Throne War will begin at a fixed time, once a week. The Throne War will last for 6 hours, starting at 12:00 PM on Thursday (UTC) and ending at 18:00. Any lord may launch an attack on the Palace when it exits Protection Status and enters Battle Status. If an Alliance can hold the Throne for 2 hours, they win the right to crown the King. The timer will be reset when one alliance attacks and defeats another alliance on the throne, taking it from them. When time expires and an alliance has won the Throne, it is placed on Protection Status and cannot be attacked until the next Throne War.

Protection Status

When the Palace and all the Barbettes are in Protection Status they cannot be attacked. When the Protection Status ends, they will be in Battle Status and are open to attack.

Barbette

 There are 4 Towers around the Palace.

1. Cannon Tower

During the Throne War and The Cross Kingdom War, if two different Alliances occupy the Cannon Tower and the Palace, then the Cannon Tower will fire at the Palace and deal serious damage to the melee troops (Shield Infantry, Chariots, Spearmen, and Cavalry) defending it. The damage that the Cannon Tower deals is directly linked to the number of troops stationed inside.

2. Crossbow Tower

During the Throne War and The Cross Kingdom War, if two different alliances occupy the Crossbow Tower and the Palace, then the Crossbow Tower will fire at the Palace and deal serious damage to the ranged troops (Cavalry Archers, Archers, Bowmen, and Catapults) defending it. The damage that the Crossbow Tower deals is directly linked to the number of troops stationed inside.

3. Lion Tower

During the Throne War and The Cross Kingdom War, if two different alliances occupy the Lion Tower and the Palace, then the Lion Tower will decrease the attack of the melee troops (Shield Infantry, Chariots, Spearmen, and Cavalry) inside the Palace. The Lion Tower’s power is directly linked to the number of troops stationed inside.

4. Eagle Tower

During the Throne War and The Cross Kingdom War, if two different alliances occupy the Eagle Tower and the Palace, then the Eagle Tower will decrease the attack of the ranged troops (Cavalry Archers, Archers, Bowmen, and Catapults) inside the Palace. The Eagle Tower’s power is directly linked to the number of troops stationed inside.

War Zone

 The war zone refers to the vast land surrounding the Palace. It is extremely difficult to march through this area. Your marching speed will be slowed down, and you won’t be able to station your soldiers there.

War of Throne

 When the Palace enters war status, all Lords can dispatch soldiers to attack and occupy the Palace and the Barbettes.

 When the dispatched soldiers reach the Palace or the Barbettes, if the occupier is your ally, you can reinforce troops to protect the Palace and Barbettes. If the occupier belongs to another Alliance, you can attack the Palace and Barbettes with your troops.

 The number of soldiers that can be stationed in the Palace and Barbettes is determined by the occupier’s troop size and the level of his Hall of War.

If there are 2 Alliances, with one occupying the Palace and the other the Barbettes, the Barbettes will begin an attack on the Palace and its guards.

The King

During the first hour of protection status, the Leader of the Alliance that occupied the Palace can appoint any Alliance member as King. If no one is appointed as the new King within that hour, the Alliance Leader will take the Throne unless the previous King is also a member of this Alliance, and in such case, the old King will keep the position.

King’s Benefits

  1. Bonus Attributes:

Troop Attack +20%

Troop Defense +20%

Soldier Number Limit +10%

2. Appointment

The King can appoint any player in his kingdom as the Queen, Head Minister, Grand Justice, Finance Minister, Cavalry, Guard Leader, Scholar, Smith, Housemaid, Groom, Clown, Civilian, Boy Scout, Bandit, Criminal or fool.

3. Select Resource

The King can increase the distribution of one resource in the kingdom for a period of time.

4. Select Kingdom Flag

The King can select a kingdom flag, which will be shown on the world map and wave high in the Palace.

5. Select Palace Appearance

The King can select a Palace appearance to be shown in the middle of the kingdom and on the world map.

6. King’s Pack

During the term, the King can award 5 Conqueror Packs, 10 Defender Packs and 20 Supporter Packs. One player can receive no more than one pack from the King during the term.(Lords under level 10 will not receive Iron and Silver as rewards. Lords under level 15 will not receive Silver. )

Positions

Queen

Resource Gains +15%

Resource Protection +20%

Head Minister

Building Speed +5%

Research Speed +5%

Training Speed +5%

Grand Justice

Resource Gains +10%

Training Speed +5%

Finance Minister

Resource Gains +5%

Grain Yield +10%

Cavalry

Troop Attack +5%

Marching Speed +10%

Guard Leader

Troop Attack +5%

Troop Defense +5%

Scholar

Research Speed +l0%

Smith

Building Speed +10%

Housemaid

Troop Attack -10%

Resource Gains -5%

Groom

Resource Gains -5%

Grain Yield -10%

Clown

Marching Speed -5%

Training Speed -10%

Civilian

Troop Defense -5%

Resource Gains -10%

Boy Scout

Troop Attack -8%

Troop Defense -8%

Bandit

Resource Protection -20%

Criminal

Marching Speed -15%

Fool

Research Speed -15%

Stronghold

There will be four new Strongholds at the four corners of the badlands,(575,625)(575,575)(625,575)(625,625). Each Stronghold takes up a 2*2 block.

Occupying the Stronghold will earn you Throne War Points.

How to Get Points

A) Kill troops in the Palace, Barbettes, and Strongholds.

B) Holding the Palace, Barbettes, or Strongholds will all earn you points. The longer you hold them, the more points you’ll earn. Holding the Palace earns the most points.

C) All points are calculated by the minute.

D) The Points Rankings only show the top 10 Alliances. Earn more points and get your Alliance into the Top 10!

How do I revive the troops I lost in the Throne War? What’s the rate of revival?

Tap on the Revival Hall and enter the Spring of Life. Hit the Casualty Report button to bring up information on the troops you lost in the latest round of the Throne War, this will show you how many troops you have already revived, and how many troops remain dead.

   The Spring of Life will remain active for 24 hours from the moment the Throne War ends. You can use Water of Life to randomly revive troops that you lost during the Throne War, while the spring is active. Each time you use Water of Life you can revive 5% of your total number of lost troops + 500 more; note that the amount of Water of Life required to revive one batch of troops will increase each time. The Spring of Life will close 24 hours after the Throne War has ended; any troops that have not been revived by that point will be lost forever.