Job Definition

Achievements

As your character crosses various thresholds in-game, achievements will be unlocked. There are many levels to achieve in each category, with each level being represented by a star.

Every achievement rewards a corresponding medal. Complete level 3 in a category and the medals accumulated in that category can be activated to release a variety of active and passive effects.

Like the stars in an achievement rise, the stars in the corresponding medals will also increase to match the strength of the effects released.

Pet Exchange

The Pet Exchange is the part of the Pet House where you can recycle your leftover pet-related items, and also a key structure for acquiring a pet, Falcon. At the pet exchange, players can recycle their excess Pet Shards and pet-related items (Pet EXP and Pet Coins) for Pet Points. These Pet Points can then be exchanged for other pet-related items or a Falcon.

Demon Palace

1.        Background Story

Feel your skin tingle and your nerves draw taut as an ominous dark spirit moves across the land… Only the fearless would attempt to track this Ifrit down and send him back to his dark home. It’s up to you to blow the Assault Horn, banish Ifrit from the land,  and take back his glorious treasures!

2.        How to Play

Blow the Assault Horn to call your soldiers into battle with the dark Ifrit! There is a limit on how many monsters you can kill, and the limit will refresh at 00:00 every day(GMT). Ifrit presents two levels of challenges: normal and hard. A normal level is a daily event. However, the hard level is a time-sensitive event that only opens at 00:00 every Tuesday(GMT)and lasts 24 hours. In the normal mode, one counter-attack will cost 5 Assault Horns, after which you will be handsomely rewarded. In the hard mode, one counter-attack will consume 20 Assault Horns, but the rewards are far superior in quality and quantity.

3.        Who is Qualified to Challenge Ifrit?

When your Castle reaches level 6, you can challenge the Demon Palace. You will receive 5 Assault Horns when you enter the Demon Palace for the first time.

4.        Reward Rules

You will receive rewards following each counterattack, but there’s more! You could be blessed by the Sultan! With this blessing, you do not need an Assault Horn to attack Ifrit, and once he is slain, you have a chance to loot his treasures! The one who called the counter-attack will receive the bulk of the Gold, but his valiant alliance members will also receive shares. Finally,  you have a chance to find precious Feathers in the treasure chest! Exchange these Feathers for lucrative Feather Chests!

The Roses

  1. Players will be able to send and receive roses in an effort to increase their Rose Ranking.

2. Rewards will be sent when the countdown for each phase of the contest is complete, and all players’ rose count is refreshed.

3. The Rose Rankings refresh every two weeks, with the top three players on the ranking board receiving honorable mentions.

4. Roses can be purchased using Gold. Those who are at the top of the Rose Rankings will receive great prizes.

5. Whenever 100 roses are sent at once, there will be a Kingdom-wide announcement made. The maximum number of roses that can be sent at a time is 1000.

6. Only lords with an Lv.10 Castle or higher may send roses to others.

Loot Caravans

  1. Players must successfully transport Loot Caravans each day to receive rewards.

2. Different levels of caravans may be selected, with the highest level earning the most rewards.

3. Loot Caravans are vulnerable to being hijacked by other players. If hijacked, the hijacker will take away a part of the transport reward. If the hijacker is successfully defeated, transit will continue.

4. Each battle will result in a maximum of 30% troops lost, and all lost troops will be returned to players’ castles after the battle.

5. One ally may be requested to help in each transit, and while the troops sent to help will not be directly involved in battles, but will contribute to attack and defense bonuses in proportion with the quantity and quality of the troops sent.

6.R4 or R5 members may activate a Loot Caravan Bonus for the Alliance once a day, and all Alliance members with caravans in transit will receive additional payment for transport.

7. Players are limited to 2 means of transport, 3 help respond, and 4 hijacks each day. 1 transit may be hijacked no more than 3 times.

Merchant strange

When you have a level 6 Castle, the Mystery Merchant will begin paying you visits on a day-to-day basis. Tap on her camel to enter the shop.

You can trade or buy items and resources with the Merchant with 2 free refreshes on the items she has on display. This is where you will get some of the best deals in the game.

If you wish to refresh the items after your free refreshes, you may bribe her with gold for every refresh

Note: Some of the Special items can be traded using resources or purchased using Gold

A Premium item is available once a day for 1 Gold, and your chances of refreshing it are pure luck

Friend System

1. You can add other Lords from the game as friends;

2. Making friends: Send friend applications, and accept applications from others;

3. You can communicate easily with friends and take part in special team-based features;

4. You can add up to 50 friends;

5. You can have 100 pending friend applications to other Lords at any one time. If you want to apply to more then you’ll have to cancel some of your previous unanswered requests;

6. You can hold up to 100 unanswered friend applications from others at any one time. If you want to make space for more applicants then you will have to reject some applications first;

7. If your application to be friends is rejected then you’ll have to wait 24 hours before you can apply again.

8. You can add any other Lord as your friend, including those from other Kingdoms;

You can also delete friends, removing them from your friend’s list and you from theirs.

Military Rank

1        Military Ranking System

The Military Ranking System is based on Military Points and Medals of Honor received from killing enemies. The Military Points and Military Rankings determine a player’s military rank title. Medals of Honor can be used to learn military skills and buy military items.

2        Military Points and Medals of Honor

Military Points and Medals of Honor are rewarded from battles:

a.      Battles in the home Kingdom reward Military Points and Medals of Honor;

b.      Cross Kingdom battles reward Military Points and Medals of Honor;

c.      Pyramid War rewards contain Military Points and Medals of Honor;

d.      Solo battles and rallies that occur in Pyramid War WILL NOT individually reward Military Points and Medals of Honor;

e.      The weekly limit for Medals of Honor is 60,000 points. Once reached, no additional points will be rewarded. There is no limit on Military

6        Military Points and Medals of Honor Acquiring

During qualifying battles, killing enemies will reward Military Points and Medals of Honor. Below is a layout for the points and medals received based on every 10,000 enemies killed (e.g. if only 5,000 enemies were killed, you will receive half of the points and medals listed):

Ø Lv.12 Troops: 180 Military Points + 180 Medal of Honor

Ø Lv.11 Troops: 130 Military Points + 130 Medal of Honor

Ø Lv.10 Troops: 100 Military Points + 100 Medal of Honor

Ø Lv.9 Troops: 90 Military Points + 90 Medal of Honor

Ø Lv.8 Troops: 75 Military Points + 75 Medal of Honor

Ø Lv.7 Troops: 60 Military Points + 60 Medal of Honor

Ø Lv.6 Troops: 50 Military Points + 50 Medal of Honor

Ø Lv. 5 Troops or below: No rewards for kills

7        Military Rank Titles

Military Ranks are divided into 12 levels. Sergeant, Lieutenant, Lieutenant Commander, Captain, Major and Lieutenant Colonel are 6 lower ranks, and they can be received based on the total Military Points received. The 6 higher ranks must meet both the Military Point requirement and the weekly Military Ranking Board requirement. The ranking board refreshes every Sunday and ranks the top 200 point earners among 5 kingdoms for that week, with ranking rewards.

Detailed requirements for each rank are listed below:

Note: In order to attain any of the ranks after the rank of Lt. Colonel, you will not only need to reach the required number of Military Points but also finish in the required position for that rank in each week’s Military Rankings. Once attained, you must continue to finish in the required position every week in order to keep your ranking (for all ranking after Lt. Colonel). If you fail to get the required ranking then your rank will return to the appropriate rank based on your actual ranking.

8        Medals of Honor and Exchanges

Medals of Honor can be used for learning various military skills in the military interface or exchange for exquisite military items in the military section of the Hall of War. Note that certain items may have a Military Rank requirement that must be met to enable the exchange.

oyal Arena

1. Unlocking and Upgrading:

The Royal Arena is open to Lords from a set group of five Kingdoms, including your own, and will be unlocked when your Drill Grounds reach Lv.16. There are four levels to the arena: Bronze, Gold, Platinum, and Diamond. Groups of 5 kingdoms will be assigned to the Bronze, Gold, and Platinum levels while 10 kingdoms will be grouped together at the Diamond level. Only Lords with the designated castle level can join the corresponding arena battle. Once a Lord meets the requirements for the next Arena Level, they will be removed from their previous level and given an extra 20 Challenges (at which point all unclaimed prizes will be sent to the player via mail).

2. Contests and Prizes:

Troops will neither die nor be wounded when fighting in the Royal Arena, and troops sent to compete will not take up any of your limited dispatches (just as in the Trial Battles).

Before you can challenge another Lord you must first set your defensive formation (the troops in this formation will not be depleted by attacks). If you challenge and defeat a player with a higher ranking than yourself then you will swap rankings with that player, if you fail to defeat them then your ranking will remain the same as before.

Defensive troops will enjoy the battle bonuses that were associated with their Lord at the time their formation was set, whereas offensive troops (the Troops of the Lord making the challenge) will enjoy the battle bonuses that were associated with their Lord at the time the challenge was made. Neither side will enjoy bonuses associated with Official Positions, the King of Legend event, Attack and Defense Bonus items, or Active Skills (Lord Skills).

The Primal Force will also bestow bonuses on troops fighting in the Royal Arena; Primal Force adds buffs to troops in the arena and will refresh each day randomly. Gold can also be spent to refresh Primal Force. Adjust your troops based on the active Primal Force to receive the greatest benefit.

Lords can make up to five Challenges per day. The number of Challenges remaining will be reset at midnight (server time) every day unless your remaining Challenges already exceed the five you get automatically, in which case your number of Challenges will remain the same.

3. Rewards:

Rewards will be sent out every 6 hours based on each Lord’s ranking at that time: the higher your ranking, the better the rewards you’ll receive. Rewards must be claimed manually. You can store up to 20 rounds of rewards without claiming them, but once this limit is exceeded, any further rewards will be lost.

Grand Arena

1. Unlocking and Upgrading:

The Grand Arena is open to Lords from all Kingdoms, and will be unlocked when your Drill Grounds reach Lv.16.

The Grand Arena is a weekly event, with the arena opening its doors every Sunday from 00:00 to 24:00 (server time). Once open, Lords who qualify to take part in the event can flock to the Grand Arena from any and all Kingdoms.

There are four levels to the arena: Bronze, Gold, Platinum, and Diamond. Lords compete at different levels, depending on their Castle level. Once a Lord meets the requirements for the next Arena Level they will be removed from their previous level and given an extra 5 Challenges (at which point all unclaimed prizes will be sent to the player via mail).

2. Contests and Prizes:

Troops will neither die nor be wounded when fighting in the Royal Arena, and troops sent to compete will not take up any of your limited dispatches (just as in the Trial Battles).

Before you can challenge another Lord you must first set your defensive formation (the troops in this formation will not be depleted by attacks). If you challenge and defeat a player with a higher ranking than yourself then you will swap rankings with that player, if you fail to defeat them then your ranking will remain the same as before.

Defensive troops will enjoy the battle bonuses that were associated with their Lord at the time their formation was set, whereas offensive troops (the Troops of the Lord making the challenge) will enjoy the battle bonuses that were associated with their Lord at the time the challenge was made. Neither side will enjoy bonuses associated with Official Positions, the King of Legend event, Attack and Defense Bonus items, or Active Skills (Lord Skills).

The Primal Force will also bestow bonuses on troops fighting in the Royal Arena; Primal Force adds buffs to troops in the arena and will refresh each day randomly. Gold can also be spent to refresh Primal Force. Adjust your troops based on the active Primal Force to receive the greatest benefit.

Players will start each round of the Grand Arena with five Challenges. Should players increase their Arena Level during the event then they will receive five additional Challenges.

3. Rewards:

Rewards will be sent out every 6 hours that the Grand Arena is open based on each Lord’s ranking at that time: the higher your ranking, the better the rewards you’ll receive. Rewards must be claimed manually. You can store up to 20 rounds of rewards without claiming them, but once this limit is exceeded, any further rewards will be lost.

Military Stronghold

Unlock the Military Stronghold when the brilliance level of the Hall of War reaches brilliance level 17.

Detailed rules:

1. The Military Stronghold contains 4 subordinate Strongholds: The Infantry Stronghold, the Cavalry Stronghold, the Archer Stronghold, and the Chariot Stronghold.

2. Each Stronghold comes with 2 Camps: the Assault Camp and the Command Camp.

3. Each Camp contains Hero Slots with attributes. Garrison your Heroes in Hero Slots to earn corresponding attribute buffs.

4. In each Camp, you can only garrison Heroes of the same type as the Stronghold. B Level Heroes can’t be garrisoned in the Military Stronghold. Each Hero can only be garrisoned in one Hero Slot.

5. Military Stronghold attributes only take effect during rally battles. Command Camp attributes only take effect for Rally Leaders, while Assault Camp attributes only take effect for regular rally participants.6. Attention: During rally battles, the attributes activated for rally troops are derived from the top 10 members with the highest attributes.

In the Military Stronghold, each Hero has an Attribute Coefficient. Attribute Coefficient = Rarity Coefficient + Level Coefficient + Power Coefficient.Heroes of higher Rarity who possess a higher Level and Power will have a higher Attribute Coefficient, providing higher buffs to their garrison Camp.