Heroes

Heroes

1. Hero Description:

Heroes are unique units, and repeated obtainment of a Hero will grant Hero Shards;

All Heroes are able to lead troops in a dispatch, with the difference being the dispatch characteristics and Hero skills. These skills will vary depending on which Hero is leading the dispatch;

All Heroes can be Captured, Executed, and Revived;

2. Hero Rarity

Heroes currently come in four different levels of rarity: B, A, S, and SS

3. Hero Level:

Heroes can reach a max level of 120 and their levels are partially tied to that of their Lords. Before your Heroes reach Lv.60, they cannot exceed a level three teams that of your Lord level. Once they reach Lv.60, this restriction is lifted.

Hero Level affects the dispatch size;

Hero Skills will unlock as a Hero’s level increases. The first level unlocks at Lv.0, the second at Lv.20, the third at Lv.40, and the fourth at Lv.60;

Command Points are required to increase Hero Level;

Command Points are acquired through Hero related events (Epic Battle, Heroes Training Ground´╝î Command Point Items);

4. Hero Quality:

There are 5 different Hero Qualities: White, Green, Blue, Purple, and Orange; The better the quality, the more powerful the Hero’s four skills will be;

Hero quality can be improved by consuming Shards of the same Hero. The better the quality, the more powerful a Hero’s skills will be;

5. Awakened

Heroes can be awakened once they’ve reached orange quality and Lv.60. Awakening requires Hero Shards and will take up one quality upgrade queue;

Once awakened, Heroes will acquire special skills which grow in power as your Heroes’ levels rise;

Once every Hero has been awakened, they will also gain 4 killer moves. These can be discovered using the relevant Hero Shards. Different rarities require different amounts of Hero Shards to discover

6. Skeleton Shards

There are two kinds of Skeleton Shards available: Epic and Legendary;

Of these, Epic Skeleton Shards can be exchanged for Hero Shards with rarity levels of A and B, and Legendary Skeleton Shards can be exchanged for Hero Shards with rarity levels of S and SS;

You can only exchange Skeleton Shards for Hero Shards of Heroes you’ve already summoned;

Skeleton Shards can be earned from certain events and exchanges are irreversible.

7. Dispatch and Defense of Heroes

All Heroes can lead dispatches or defend the Castle. Allowing Heroes to lead dispatches increases the dispatch size. Different Heroes can increase dispatch size by different amounts. The higher the Hero Level, the higher the increase in dispatch size;

Heroes provide buffs on dispatched troops;

Heroes provide buffs on defending troops;

Non-combat Skills will automatically come into effect when the Hero is summoned;

All Buff stacks together;

One dispatch and Castle defense slot are available by default. Research technology at the Institute to open more slots;

You will have to manually decide which Heroes will lead a dispatch each time and which Heroes will defend the Castle. A maximum of 5 Heroes are able to lead a dispatch and 5 are able to defend the Castle at the same time.

Heroes can lead dispatches to join rallies. The Hero Buff of the rally depends on the rally caller;

Heroes can lead dispatches to reinforce allies. The Hero Buff of the reinforcements depends on the Castle that you are reinforcing;

8. Hero Status

Normal:

Conditions: No promotions, not currently captured, not currently dead, and within the Castle

Effect: Ready to be sent to battle in a dispatch, with quality promotion available, and non-combat Hero Skills are active. If allocated to defend the Castle, then the defending buff will take effect;

Promoting:

Conditions: The Lord has enough Shards and the Hero is available for Promotion

Effect: Heroes being promoted can; lead dispatches, defend the Castle, be captured, be executed, participate in the Epic Battle, consume Command Point items, and be trained at the Heroes Training Ground;

Captured:

Conditions: Hero has been captured by an enemy

Effect: No action can be taken (actions include a promotion, Castle defense, claiming Command Points, starting Hero Training, and participating in the Epic Battle), all Hero Skills become ineffective; if the enemy meets all execution conditions, then they will be able to sentence the Hero to be executed;

Dead:

Conditions: Hero is dead, having been executed by an enemy;

Effect: Dead Heroes will not be able to perform any actions (action include a promotion, Castle defense, claiming Command Points, starting Hero Training, and participating in the Epic Battle), and all Hero Skills become ineffective. Lords can choose to use revival items to revive dead Heroes (purchased from the Store). Heroes will return to Normal Status after they’ve been revived;

Heroes Training Ground

1. Introduction

Heroes are trained at the Heroes Training Ground, where the Hero’s Level will increase once Command Points reach a certain threshold. Upgrading the Heroes Training Ground will increase the Command Points received by the Hero after training.

2. Which level does this building unlock at?

The Heroes Training Ground will unlock when the Castle reaches Lv.8;

3. Features

The Heroes Training Ground cannot be demolished;

For every upgrade of the Heroes Training Ground, there will be a corresponding increase in power;

For every upgrade of the Heroes Training Ground, there will be an increase in Command Points received by Heroes after training;

One training slot is available by default, other slots will become available through tech research;

4. Uses

Heroes are trained with troops at the Heroes Training Ground to increase Command Points. During each training session, the amount of troops training with the Hero depends on the Hero’s current Command Points and total training time; The higher the number of troops training with the Hero, the more Command Points the Hero will receive. The higher the troop level, the more Command Points the Hero will receive.

5. Special Cases

If a Hero is not within the Castle (leading a dispatch, captured, dead/executed), then Command Points for this Hero can’t be claimed;

If a Hero is not within the Castle (leading a dispatch, captured, dead/executed), then Command Points for this Hero can’t be used for training;

Training does not affect Heroes leading dispatches and defending the Castle etc;

Hero training time can be reduced, using training specific reduction items;

Abysmal Prison

1. Introduction

When the Abysmal Prison is unlocked, Lords can capture Heroes from Lv.16 Castles or above. When the castle reaches Lv.19, the Lord will then be able to execute Heroes from Lv.16 Castle or above. The better the quality of the Hero captured, the longer the sentencing time.

2. At which level does this building unlock?

The Abysmal Prison unlocks at Castle Lv.16;

3. Features

The Abysmal Prison can’t be demolished;

Every upgrade will increase Total Power by a corresponding amount;

The higher the level of the Abysmal Prison, the more the sentence time is reduced by;

Upgrading the Abysmal Prison increases its capacity;

Upgrading the Abysmal Prison decreases sentencing time, but does not affect the imprisonment time;

4. Uses

After the Abysmal Prison is unlocked, Lords will be able to capture Heroes from Lv.16 Castles or above. When the castle reaches Lv.19, Lords will be able to execute Heroes. When the sentencing time ends, Lords will need to execute Heroes within 6 hours. If a Hero is not executed after 6 hours, then the Hero will be able to escape. Lords can also decide to release a Hero. Executing a Hero will automatically activate the Warrior’s Blessing at the Heroes Monument, providing a temporary buff for the Lord.

5. Capturing Heroes

When a Lord meets all the following criteria, they will stand a chance of capturing enemy Heroes:

A) Achieve victory in the battle;

B) Enemy has a Hero involved in the battle;

C) Own Castle is at least Lv.16;

D) Enemy’s Castle is at least Lv.16;

E) Enemy has at least four dispatchable Heroes (not including captured Heroes or Heroes waiting to be revived);

F) Your Abysmal Prison is not full.

6. Bounty

A Bounty can be set after capturing the Hero;

A Bounty can be any type of resource with the exception of Gold or Crystals. Only one resource type can be given as a Bounty to one Lord;

Bounties cannot be paid using Concealed Resources;

When a Lord sets a Bounty, they will have to pay the Bounty to the system; if the target has been defeated by another Lord, then the system will deduct 40% of the Bounty as tax and pay the remaining Bounty to the Lord who has completed the task;

If the enemy Lord releases the Hero, activates War Protection, or fails to defend their

Castle and allows the Hero to escape, then the system will return the Bounty to the original Lord after deducting 40% as tax;

Bounties can be increased at any time before execution;

7. Heroes’ Ransom

After capturing a Hero, Lords will be able to ask for a Ransom for the release of this Hero;

A Ransom can be any type of resource with the exception of Gold or Crystals. Only one type of resource can be requested from one Lord at any one time;

Ransoms can’t be paid using Concealed Resources;

Once a Ransom is set, only the Lord whose Hero has been captured can pay. Other Lords will not be able to pay on this Lord’s behalf; if the target Lord chooses to pay the Ransom, then the Ransom will be sent directly to the original Lord after 40% tax has been deducted. The captured Hero will then be released automatically; if the Lord releases the Hero, activates War Protection, fails to defend their Castle causing the captured Hero to escape, or the Hero dies (by poisoning or execution) then the Ransom will expire automatically;

8. Release of Heroes

Captured Heroes will be released under the following conditions:

Escape time (before the  castle reaches Lv.19, the Hero will be able to escape after a set period of time depending on their quality; when the castle reaches Lv.19 or above, the Hero will be able to escape if not executed in time);

Release (releases a selected Hero)

An escaped Hero will have the same marching speed as a scout. Fast Paces can be used to reduce time and the returning Hero will not be counted as a dispatch;

The status of the returning Hero will be shown as “not in Castle” while they return

9. Heroes’ Execution

If the castle reaches Lv.19 or above, then the Lord will be able to execute captured Heroes;

Sentence time equals imprisonment time. The Lord will have to manually execute the Hero within the execution time;

Execution time is 6 hours, if a Hero is not executed after 6 hours, then the Hero will automatically be released;

Executed Heroes will be in a spiritual state, cannot be trained, collect Command Points, participate in the Epic Battle, defend the Castle or lead dispatches;

0. Resurrection of Heroes

Executed Heroes can be revived using the “Fruit of Life”, which can be purchased at the Store using Gold;

11. Heroes’ Escape

Captured Heroes will be able to break out of the Abysmal Prison and return to the Castle immediately by using Jailbreak items;

12. Special Cases

Heroes can be captured and executed by Lords from other Kingdoms;

Heroes cannot be captured during battles for Pyramid Structures;

If your Heroes’ Prison has reached Citadel Lv.1 then you can receive buffs when capturing enemy Heroes.

The exact buffs currently available are:

The relevant buff value for the level of the highest level Hero that you capture when at Citadel Lv.1;

The relevant buff value for the level of the 2 highest level Heroes that you capture when at Citadel Lv.3;

The relevant buff value for the level of the 3 highest level Heroes that you capture when at Citadel Lv.5;

The relevant buff value for the level of the 4 highest level Heroes that you capture when at Citadel Lv.7;

The relevant buff value for the level of the 5 highest level Heroes that you capture when at Citadel Lv.10.

Captive Hero buffs are as follows:

Hero level

Troop attack buff

1-19

1%

20-39

2%

40-59

3%

60

5%

Heroes Monument

1. Introduction

When an enemy Hero is executed, the Warrior’s Blessing will automatically activate, strengthening the Lord’s stats temporarily. Upgrading the Heroes Monument can increase the strengthening effect (Executing one enemy Hero grants you one day of the Warrior’s Blessing. The more Heroes executed, the longer the duration of the Warrior’s Blessing).

2. At which level does this building unlock?

The Heroes Monument will unlock when the Lord’s Castle reaches Lv.19;

There is only 1 Heroes Monument. This building is available for upgrades, but cannot be demolished;

3. Features

The Heroes Monument is not available for demolishing;

Upgrading the Heroes Monument will increase the total power by a corresponding amount;

The higher the level of the Heroes Monument, the better the buff from the Warrior’s Blessing;

4. Uses

The Warrior’s Blessing will automatically activate after the execution of a Hero, temporarily strengthening the Lord’s stats. The more Heroes executed, the longer the Warrior’s Blessing will remain.

5. Special Cases

The Warrior’s Blessing will not activate if the Hero escapes

and the Heroes Monument will return to dormant mode after the Warrior’s Blessing has ended;

Epic Battle

Background

In 1099 BC, Invaders cruelly invaded multiple nations, occupying numerous cities, including the City of Peace. The people there once lived in tranquility, and the sudden invasion ruined their lives, forcing them into slavery. The brutal invasion of the raiders spread quickly across the lands, forcing even pacifists to take up arms and protect their homes. Brave warriors gathered together to form the Resistance. The blood of countless brave warriors has been spilt on the path to reclaim the City of Peace. They will not crack and will not stop until they take back their home.

The battle has now come to a stalemate, with neither side having an advantage. The Invaders have secretly sent out forces circling to the back of the Resistance, hoping to break their defense. They’re now conspiring to end the Resistance. These brave warriors need a Hero to step out and lead them to crush any opposition they face and take back their home – the City of Peace.

The Horn of War has sounded, signaling the start of another battle. My Lord, are you ready to start your journey?

How to play:

1. The Epic Battle becomes available when Castles reach Lv.7.

2. The Epic Battle consists of many chapters, with many stages in each chapter. In the beginning, only the first stage of the first chapter will be unlocked. You’ll need to complete that stage before the next stage can be unlocked.

3. You will be given free attempts to complete stages, and these attempts will refresh every day at midnight.

4. Select any unlocked Chapter to start a challenge. Each Chapter challenge begins at Stage 1 and continues until Stage 10.

5. Slay the Stage Guardian to proceed to the next stage.

6. After finishing the challenge in Stage 10, the Chapter will be completed.

7. At the beginning of each challenge, select the troops and heroes you wish to take with you.

8. As you complete Stage challenges, your troop casualties will be recorded. You’ll encounter random Soldier’s Blessings, Tactical Items, and rewards.

9. Soldier’s Blessings provide your troops with buffs, while Tactical Items weaken the Guards or affect their behavior.

10. Amassing Soldier’s Blessings and Tactical Items is the key to victory. Soldier’s Blessings and Tactical Items are cleared when the challenge ends.

11. Challenging the Guards doesn’t produce any casualties.

12. Regardless of your result, you must tap the ‘End’ button to stop/complete your challenge.

13. Each Chapter offers several Stage Chests. Pass the required number of Stages to claim corresponding rewards. Each reward can only be claimed once.

14. The Epic Battle also offers Daily Chests – pass more Stages to claim better Daily Chest rewards! Rewards are refreshed daily at 00:00 (server time), and can be claimed once each day.

15. When you pass through a Chapter, the Sweep function will be enabled for that Chapter.