Summoning Guardian Spirits
Your Alliance must have built an Altar before you can summon Guardian Spirits.
The Altar can only be built within your Alliance territory, it will not create any extra territory itself and can’t be attacked. Successfully summoned Guardian Spirits will appear above the Altar.
Altar: Place it directly in your Alliance territory, it will be built instantly and does not require you to dispatch troops to it to finish its construction. The Altar costs 100,000 Alliance Points, it has no HP and can’t be attacked, nor can it be reinforced. The Altar can be demolished, after which you will have to wait for a two-hour cooldown to end before you can build it again.
The higher level your Alliance Technology, the more Alliance Guardians you can summon for free, and the higher level they will be.
R4 Alliance members and above can choose to “summon” Guardian Spirits and “challenge” them to Spirit Trials on the Altar interface.
You must first venerate summoned Guardian Spirits before you can challenge them; once you have venerated a Guardian Spirit to a sufficient level, you can then take on its Spirit Trial.
Once a Guardian Spirit has been summoned, your Alliance will have five days to venerate it and complete its Spirit Trial. If you fail to do this within five days then the Guardian Spirit will leave and you will not gain any rewards or buffs.
Once you’ve summoned a Guardian Spirit, your Alliance will have to wait seven days before you can summon one again, regardless of whether you successfully completed its Spirit Trial or not.
Venerating Guardian Spirits
By venerating Guardian Spirits you can gain Alliance Points and Alliance Honor, as well as increase the Guardian Spirits EXP.
Venerating is split between basic veneration, moderate veneration, and intense veneration, with each resulting in different rewards.
There is a limit to how many times you can venerate Guardian Spirits, and once you reach this limit, you will have to wait for a set cooldown period to end before you can venerate them once more. You can use Gold to reset this cooldown time to zero.
You must have been in an Alliance for at least four hours before you can venerate a Guardian Spirit.
Once a Guardian Spirit’s Spirit Trial has been activated, you will be unable to continue venerating it.
R4 Alliance members and above can challenge Guardian Spirits to Spirit Trials on the Altar interface.
The higher the level the Spirit Guardian, the better the rewards you will receive for completing its Spirit Trial.
The rules for Spirit Trials are the same as those for the Demigod event: you can use Stamina to set rallies on Guardian Spirits and take them down with the help of your allies.
Once you have passed the Spirit Trial, all members of your Alliance will receive rewards and you will get a Guardian’s Blessing Bonus, depending on the type of Guardian Spirit challenged. The Guardian’s Blessing will last for two days.
Equal: Increases resource yield
Camezan: Increases resource collection speed
Tigers: Reduces resource requirements for research
Lupundo: Increases healing speed
Parduran: Increases troop attack
Arietta: Increases building speed
Leo: Increases troop defense
Lephantus: Increases troop HP
Falco’s: Increases max rally size
Guardian Spirits FAQ
Q: How do I summon Guardian Spirits?
A: Once the Altar has been built within your Alliance territory, your Alliance will be able to summon Guardian Spirits. There are many different Guardian Spirits that can be summoned, and the higher your Alliance’s total technology level, the more (and stronger) Guardian Spirits you will be able to summon. You can also spend Gold to summon stronger Guardian Spirits, but as stronger spirits have harder Spirit Trials, you should be wary of biting off more than you can chew.
Q: How often can I summon Guardian Spirits?
A: Once you have summoned a Guardian Spirit, you must wait 7 days before you can summon again.
Q: Why can’t I see our Guardian Spirit?
A: If you demolish the Altar, you will lose all connections with your Guardian Spirits, and will be unable to venerate them or undertake their Spirit Trials. You will also lose any blessings that they may have bestowed upon you, and so you’re advised not to demolish the Altar unless absolutely necessary. However, both your connection with the spirits and their blessings will be restored should you rebuild the Altar.
Q: When will the Guardian Spirits leave?
A: Once a Guardian Spirit has been summoned, your Alliance will have five days to venerate it and then undertake its Spirit Trial. When your Alliance completes a Spirit Trial, the Guardian Spirit will leave your Altar and leave behind its blessings, which will bestow buffs upon your Alliance for 2 days. If you fail to complete the Spirit Trial in time, then the Guardian Spirit will leave your Altar and you will receive no blessings.
Q: What’s the point of venerating a Guardian Spirit?
A: Venerating Guardian Spirits will lead to them gaining EXP and increasing in level. Once your Guardian Spirits reach certain levels, they will challenge your Alliance to Spirit Trials. Venerating Guardian Spirits will also result in you gaining Alliance Honor and Alliance Points.
Q: What are Spirit Trials and how do I undertake them?
A: Once Guardian Spirits reach certain levels, they will challenge your Alliance to Spirit Trials. Alliance members can only undertake these trials by working together and calling rallies. Once your Alliance completes a Spirit Trial, all of your Alliance members will receive rewards, as well as a two-day Guardian’s Blessing. The higher the level of your Guardian Spirit, the more difficult their trial will be, and the better the rewards you will receive for completing it.
Q: What should we do if we can’t complete a Spirit Trial?
A: When a Guardian Spirit is too powerful for you to rally, you can join the rallies of more powerful Alliance members. Improving your troop power and the size of your rallies can help you to complete Spirit Trials, but if you’re still struggling then try summoning a Guardian Spirit that’s a more suitable match for your Alliance’s current strength.